Hunt spirits. Ascend forever.
π Halloween event Β· all October
New here? Create an account
By playing you agree to our
Terms of Service & Privacy Policy


This is how other players will see you on the leaderboard.

Enter the 6-digit code from your authenticator app. Skip it and you play as a normal player.
You can change your username once a month.
Found a bug or have an idea? Let us know β we read everything.
This deletes your account and everything in it: your progress in every StropeVerse game, your username, your wallet link and your logins. It can't be undone.
To keep you safe, nothing happens right away. Your account is deleted 14 days after you ask at the earliest, and only after we check the request. Until then you can keep playing and cancel any time.
Add more ways to sign in β one account, one save, several ways in.
You're all set β every available login method is already connected.
Your Telegram is connected to another save. Pick which one Telegram should open from now on β the other stays untouched (nothing is merged).
That email already has its own save. Pick which one to keep playing β the other stays untouched (nothing is merged). Choosing the email save makes Telegram open it from now on.
Your run resets to Level 1, but you keep your Echoes β and earn:
Clears all your talent points so you can spend them again from scratch.
Refunds every Echo you spent on your 10 Echo Heroes β 0 Echoes back in your wallet β and clears their levels so you can rebuild your Tap/Idle split from scratch. Your rolled echoes are untouched.
Tap a topic to expand. Everything you need to know about Spirit-Clicker.
Tap the spirit to attack. Every defeat drops Essence and pushes you +1 level.
Your Idle Damage keeps fighting even when you're not tapping.
Every spirit you defeat is +1 level, and there is no cap β the climb keeps going.
So when a stretch starts feeling slow, pushing deeper is usually worth more than staying put.
Unlock 5 core battle skills, one after each of the first five bosses. Tap the button below the spirit to fire the buff, then wait out the 60-second cooldown.
Your loadout
Spend Rift Points (earned from daily & weekly quests) to unlock extra battle skills and build your own loadout. Open it from the Skills button on the battle bar.
Bosses
Every 10th level spawns a boss with a 30-second timer. Beat it to push into the next wave; if it escapes, you retry the current wave (your Essence & upgrades stay).
Dodges
From Level 25, a spirit may wind up an attack you can't tap through β a spinning circle shows a direction. Draw a circle that way with your finger to dodge it.
Shields
From Level 50, some spirits raise a shield that neither tapping nor idle damage breaks. Swipe the way the arrow points to shatter it.
Parries
From Level 75, a spirit may wind up a heavy blow you can't tap through β hold your finger down to fill the ring, and when it's full you brace the hit. A boss throws one defensive beat per fight β a dodge, shield, parry or resist β with its timer still running, so be quick.
Resists
From Level 100, a spirit may wind up an attack you can't tap through β and this one asks the opposite. Stop tapping for one second and it passes; the ring fills while you stay still. Every tap sends that ring back to empty, but there is no penalty for it β stopping is always enough. Inside a Warden fight the wait is shorter, because the 30-second clock is already the pressure there.
Not sure what to do?
Wait a moment and a hand shows you the move: the swipe, the circle or the hold. A gold trail follows your finger, a gold ring fills as you draw a dodge circle, and a short line tells you when you went the wrong way.
They clear themselves
You are never stuck. Every defense fades on its own after about 10 seconds β a shrinking gold ring around the spirit shows how long is left β and your damage flows again. The gesture is the fast way through, not the only way. The Fade passive cuts that wait β to 6 seconds at its first level, 3 seconds at its last.
Not in the Rift β inside a Warden fight nothing fades. Clearing each defense is the only way through, and the 30-second clock is the pressure. That cuts both ways on a resist: keep tapping through one and it never passes, so the fight runs out. When the open hand appears, take your fingers off the screen.
Your Idle Damage keeps fighting while you are away, for up to 12 hours. Come back and a card shows what you collected.
You earn Essence, not levels β the climb itself waits for you, so nothing is skipped while you sleep.
Spend Essence in the UPGRADES panel to recruit heroes. Tap Damage boosts your taps, Idle Damage your auto-attack. Each hero doubles its own power at level 100 / 250 / 500.
From Level 100 you can prestige: reset your run in exchange for Echoes.
The higher your level when you reset, the more Echoes you earn β so keep climbing until your progress slows, then prestige.
Spend Echoes in the ECHOES tab: EMPOWER your 10 Echo Heroes (Tap & Idle) directly β they compound, so every prestige makes your next climb faster. There are also 15 collectible echoes you roll for with Rift Points. Echoes are permanent and never reset.
Regret your Tap/Idle split? RESET HEROES (under the hero cards) refunds every Echo you spent on the 10 heroes for 1 Rift Point, so you can rebuild from scratch. Rolled echoes stay untouched.
Beyond the 10 Echo Heroes there are 15 collectible echoes β rare effects like extra Essence, lucky strikes and faster skills.
From Level 100 you earn a talent point every 100 levels. Spend them in the Talents tab at the top of the UPGRADES panel.
Three trees β Tap, Idle and Echoes β each permanently boost that part of your power. You fill a tree from the top down, and every tree ends in an endless talent that keeps compounding the more points you pour in.
Changed your build? A respec refunds every point for 1 Rift Point. Talents don't count in PvP runs.
Some NFT collections grant extra talent points on top of the ones you earn by levelling.
Every spirit you defeat is logged here. Keep defeating a spirit to climb its badge tiers β each badge permanently multiplies your Tap & Idle damage a little more.
The more spirits you collect, the bigger the codex multiplier.
Open STATS from the Codex header to see exactly where your damage comes from.
Two kinds of source sit in there. Flat ones β your base, your heroes, your NFTs β add together. Multipliers β Echoes, Codex and Talents β multiply that total.
That is why one more hero level feels small once your multipliers are large, and why the multipliers are what really move you forward. If progress stalls, the panel tells you which side to invest in.
Quests
Daily, weekly and monthly objectives in the GOALS panel. Every daily and weekly you claim grants a Rift Point, every monthly grants 3 Rift Points (spend them on PvP runs, respecs and echo rolls).
Achievements
Permanent milestones that unlock automatically as you defeat spirits and bosses, climb levels, tap, finish PvP runs and defeat Rift Wardens. Each grants Rift Points (spend them on echo rolls, skills and PvP runs); nothing to claim, they bank automatically.
Events
Your Enjin Multiverse season progress, and β while a seasonal event runs β that event's guide and countdown.
All of October. Every other zone wears its Halloween colours, and the bosses you meet there come in costume. GOALS β Events β Halloween has the countdown.
Pumpkins
Now and then β about 1 spirit in 100, never a boss β a pumpkin pops up next to a spirit you defeat. Tap it before it disappears and pumpkins fly up: swipe through as many as you can. Every slice fills the pumpkin meter on the right. Don't slice a skull β that ends the round.
The Rift Scarecrow
A full meter of 8 pumpkins becomes a SUMMON button. Then the candles go out: search the Scarecrow with your light, find the green flame and hold your light on it until it burns. On a touchscreen the light sits just above your finger, so you can see what you are doing. 10 hits in 30 seconds wins. Losing costs nothing β your level waits for you.
What it pays
Your first win each day earns 1 Rift Point (not when your points are already at the cap). Every Scarecrow you defeat counts on the Event board under RANKS β Global.
From 13 October to 18 December: a fresh run from Level 1 on its own leaderboard. Your main game stays exactly where it is β join and switch back and forth any time under RANKS β Race.
What comes with you
Only what you unlocked with Rift Points β your Rift skills and rolled echoes β plus your NFTs. Everything else starts at zero: level, Essence, heroes, Echoes, talents and the codex.
Everything that normally waits for a level is open from the start: every skill slot, the defenses and the Rift. Prestige still opens at Level 100, and talent points still come with your level.
Shared with your main game
Your quests, achievements and Multiverse progress are one list: everything you do in the race counts, and you can claim in either. Your Rift Points are one wallet too. Prestige, offline progress, hero resets, talent respecs and PvP runs all work in the race.
The prize
The leaderboard ranks the highest level reached in the race; on a tie, whoever got there first is ahead. The top 15 share 2,000 ENJ, paid out after the race ends β RANKS β Race shows each place's share.
A premium currency β the gem . Earn them by claiming daily & weekly quests (1 each) and monthly quests (3 each), unlocking achievements, and weekly from a few NFT collections (see CODEX β NFT for which ones you qualify for). Spend them on echo rolls, skill unlocks, PvP runs, talent respecs, hero resets and Rift Keys β the Rift Shop lists all of them with their prices in one window. Your points never expire β but you can only hold 50, so the counter reads xx/50. At 50 you stop gaining until you spend some. (The War Chest talent does reward the points you hold, so saving up is a choice, not a mistake.)
A corner of the game that opens at Level 250. Everything in it is earned by playing, not by idling.
Runes
Clearing a defense β a swipe, a hold or a drawn circle β can shake a Rift Rune loose. A Resist is the exception: it still blocks you and it still counts inside a Warden fight, but standing still is not something the Rift pays for. Idle damage never finds a rune either: this is the first part of the game you have to actually play. A column on the left of the screen fills as you collect.
The Rift Warden
Five runes and that column becomes a SUMMON button. Tap it and the Warden appears: 30 seconds, and a run of defenses to clear back to back. Your build does not come with you β no tap damage, no idle, no upgrades. A newcomer and a veteran stand in front of it as equals.
Lose, and you keep 2 of your five runes. Walking away β or reloading in the middle of the fight β counts the same, so there is no escaping a fight you started. Outside a fight, your runes are kept on this device when you reload.
Rift Keys
Beat the Warden and a Rift Key is yours β at most 5 a day, and 10 in your pocket at a time. Keys never expire.
The Rift Shop
The button under the rune column opens the Rift Shop: one place that shows everything a Rift Point can buy, and what each one costs. Trade 3 keys for 1 Rift Point there, then spend it without hunting through three different panels.
It works the other way around too: once a day, 1 Rift Point buys 3 keys β enough for one more attack on the World Boss. Your key pocket still holds 10 at most, so spend some first if it is full.
The World Boss
There is always a World Boss in the Rift β the Rift Goliath, the Rift Behemoth or the Rift Leviathan. There is only ever one, every player in the game chips away at the same health bar, and when it falls the next one steps through. You will not take it down alone.
3 Rift Keys open a 30-second window against it β the Battle button on the Boss tab under RANKS. Weak points light up across its body; every one you hit is damage on the shared bar. Your build stays behind again β in the Rift, only what you do with your hands counts.
Your window is yours for a short while: if your connection drops mid-fight, go straight back in. Re-entering costs no extra keys, but the window closes fast β and the pattern is drawn fresh each time.
What it pays
When a World Boss finally falls, the top 5 by damage share a prize in ENJ β the real coin, not an in-game currency. The Boss tab under RANKS shows what each place is worth while the fight is still on, so you always know what you are climbing towards.
Rewards are paid out by hand, so give them a little time to arrive.
Hall of Fame
A fallen boss does not vanish. The Hall of Fame, next to the live board on the Boss tab, keeps every one of them: who fought it, who did the most damage, and what they earned.
Global
Three boards: Level (the highest level anyone ever reached), Rift (all-time damage on the World Boss) and, while an event runs, Event. Your own row lights up.
PvP
Weekly competitive runs that start from zero (no main-game progress carries in). Pick a perk after each boss; highest level reached wins.
Each run costs 1 Rift Point . You earn them by claiming quests (1 per daily or weekly, 3 per monthly). Points never expire and cap at 50, so you can spend them whenever. Two lanes: No NFTs (pure skill) and NFT-Boosted (your NFTs count). This is the Roguelite mode.
Race
The race's own board (13 October β 18 December), with each place's ENJ share. After the race it stays up as the final result β see The Race above.
A guild is a group of up to 25 players with its own live chat. You can be in one guild at a time. Find everything behind the GUILD button in the bar at the bottom.
A new menu
The bar now reads UPGRADES Β· RANKS Β· GOALS Β· GUILD Β· MENU. Five buttons is what fits on a phone, so Codex, the Rift Shop and Settings moved into MENU (β°).
Joining
Open the guild list and pick one. The leader decides how people get in: an Open guild lets you straight in with Join until it is full; on Approval you Apply and the leader says yes or no. A leader can also invite you by username β accept it and you are in.
Leave a guild and you have to wait 14 days before you can join that same guild again. Any other guild takes you right away.
Founding one
Founding a guild takes a highest level of 500,000 and costs 25 Rift Points . Pick a name of 3β20 characters; it has to be unique. The founder is the leader: they write the description, choose Open or Approval, invite, remove members and can hand the lead to someone else. A leader hands the lead on before leaving; if they are the last member, the guild closes.
Guild chat
Only members of your guild can read it, plus our admins when they moderate guild chat. Messages are up to 200 characters and disappear after 30 days. You can delete your own messages; the leader can delete any message in the guild.
Be decent: no harassment, spam, scams or other people's personal details. Never share a password, seed phrase or private key β we will never ask for one. The full rules are in the Terms.
Guilds are just getting started: more for guilds to do together is on the way.
Optional. Link your Enjin Wallet in Settings β Account and the NFTs you own start working for you. Totally fine to skip β the game is built to be played without one.
Most collections give one of two things. Some add Tap & Idle Damage. Others grant a progression perk: an extra skill-loadout slot, extra talent points, a head start after prestiging, or Rift Points every week. A few also unlock their own battle skill. ChainSpirits is the odd one out: it upgrades your codex badges instead.
Every perk is capped, so no wallet can run away with it, and every bonus is optional power β never a gate on content.
Open CODEX β NFT to see exactly what each collection gives you and how far you are from the next step. That table reads your live wallet, so it is always the accurate one.
SpiritClicker takes part in Enjin's Multiverse seasons. Link your wallet and your progress is reported automatically β there is nothing to claim and nothing to install.
Six objectives track things you already do: spirits defeated, bosses beaten, quests completed and PvP runs finished. Only progress made after the season starts counts, so everyone begins level.
Follow your own season progress in GOALS β Events β Multiverse β every objective with its live count, the next tier and your points so far. Rewards live on Enjin's quest page.
Sign in with email, Google or Telegram. You can link more than one to the same save in Settings β Account, which is the safest way to never lose it.
Your save lives on our servers, so any device you sign in on picks up exactly where you left off. Change your username in Settings too.
Pick a new password
Loadingβ¦
Pure-zero start. First boss-timer expiry ends the run. Costs 1 Rift Point. Close the tab and you can pick the run back up if you return within a few minutes β after that it's lost.
You ran out of time. Choose how to recover.
These boosts last for the rest of this run.
Connect your Enjin Wallet to unlock NFT boosts.
Tap the button below to open Enjin Wallet, or scan the QR with another device.
Open Enjin Walletor scan with another device
β οΈ Scan with another device's camera β do NOT paste the URL into Enjin Wallet's Browser tab (404).
On a VPN? Turn it off β it can stop the Enjin Wallet app from opening or confirming.
Turn your phone upright
Spirit-Clicker is built for portrait.