Hunt spirits. Ascend forever.
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Your run resets to Level 1, but you keep your Echoes — and earn:
Clears all your talent points so you can spend them again from scratch.
Refunds every Echo you spent on your 10 Echo Heroes — 0 Echoes back in your wallet — and clears their levels so you can rebuild your Tap/Idle split from scratch. Your rolled echoes are untouched.
Tap a topic to expand. Everything you need to know about Spirit-Clicker.
Tap the spirit to attack. Every defeat drops Essence and pushes you +1 level.
Your Idle Damage keeps fighting even when you're not tapping.
Every spirit you defeat is +1 level, and there is no cap — the climb keeps going.
So when a stretch starts feeling slow, pushing deeper is usually worth more than staying put.
Unlock 5 core battle skills, one after each of the first five bosses. Tap the button below the spirit to fire the buff, then wait out the 60-second cooldown.
Your loadout
Spend Rift Points (earned from daily & weekly quests) to unlock extra battle skills and build your own loadout. Open it from the Skills button on the battle bar.
Bosses
Every 10th level spawns a boss with a 30-second timer. Beat it to push into the next wave; if it escapes, you retry the current wave (your Essence & upgrades stay).
Dodges
From Level 25, a spirit may wind up an attack you can't tap through — a spinning circle shows a direction. Draw a circle that way with your finger to dodge it.
Shields
From Level 50, some spirits raise a shield that neither tapping nor idle damage breaks. Swipe the way the arrow points to shatter it — a swipe is the only way through.
Parries
From Level 75, a spirit may wind up a heavy blow you can't tap through — hold your finger down to fill the ring, and when it's full you brace the hit. A boss throws one defensive beat per fight — a dodge, shield, parry or resist — with its timer still running, so be quick.
Resists
From Level 100, a spirit may wind up an attack you can't tap through — and this one asks the opposite. Stop tapping for one second and it passes; the ring fills while you stay still. Every tap sends that ring back to empty, but there is no penalty for it — stopping is always enough. Inside a Warden fight the wait is shorter, because the 30-second clock is already the pressure there.
They clear themselves
You are never stuck. Every defense fades on its own after about 10 seconds — a shrinking gold ring around the spirit shows how long is left — and your damage flows again. The gesture is the fast way through, not the only way. The Fade passive cuts that wait to 3 seconds.
Not in the Rift — inside a Warden fight nothing fades. Clearing each defense is the only way through, and the 30-second clock is the pressure. That cuts both ways on a resist: keep tapping through one and it never passes, so the fight runs out. When the hand appears, take your fingers off the screen.
Your Idle Damage keeps fighting while you are away, for up to 12 hours. Come back and a card shows what you collected.
You earn Essence, not levels — the climb itself waits for you, so nothing is skipped while you sleep.
Spend Essence in the UPGRADES panel to recruit heroes. Tap Damage boosts your taps, Idle Damage your auto-attack. Each hero doubles its own power at level 100 / 250 / 500.
From Level 100 you can prestige: reset your run in exchange for Echoes.
The higher your level when you reset, the more Echoes you earn — so keep climbing until your progress slows, then prestige.
Spend Echoes in the ECHOES tab: EMPOWER your 10 Echo Heroes (Tap & Idle) directly — they compound, so every prestige makes your next climb faster. There are also 15 collectible echoes you roll for with Rift Points. Echoes are permanent and never reset.
Regret your Tap/Idle split? RESET HEROES (under the hero cards) refunds every Echo you spent on the 10 heroes for 1 Rift Point, so you can rebuild from scratch. Rolled echoes stay untouched.
Beyond the 10 Echo Heroes there are 15 collectible echoes — rare effects like extra Essence, lucky strikes and faster skills.
From Level 100 you earn a talent point every 100 levels. Spend them in the Talents tab at the top of the UPGRADES panel.
Three trees — Tap, Idle and Echoes — each permanently boost that part of your power. You fill a tree from the top down, and every tree ends in an endless talent that keeps compounding the more points you pour in.
Changed your build? A respec refunds every point for 1 Rift Point. Talents don't count in PvP runs.
Some NFT collections grant extra talent points on top of the ones you earn by levelling.
Every spirit you defeat is logged here. Keep defeating a spirit to climb its badge tiers — each badge permanently multiplies your Tap & Idle damage a little more.
The more spirits you collect, the bigger the codex multiplier.
Open STATS from the Codex header to see exactly where your damage comes from.
Two kinds of source sit in there. Flat ones — your base, your heroes, your NFTs — add together. Multipliers — Echoes, Codex and Talents — multiply that total.
That is why one more hero level feels small once your multipliers are large, and why the multipliers are what really move you forward. If progress stalls, the panel tells you which side to invest in.
Quests
Daily, weekly and monthly objectives in the GOALS panel. Every daily and weekly you claim grants a Rift Point (spend them on PvP runs, respecs and echo rolls); monthly objectives grant Echoes, scaled to your highest level. Rewards never go stale.
Achievements
Permanent milestones that unlock automatically as you rack up kills, bosses, levels, taps and PvP runs. Each grants Rift Points (spend them on echo rolls, skills and PvP runs); nothing to claim, they bank automatically.
A premium currency — the magenta gem . Earn them by claiming daily & weekly quests (1 each), unlocking achievements, and weekly from a few NFT collections (see CODEX → NFT for which ones you qualify for). Spend them on echo rolls, skill unlocks, PvP runs, talent respecs and hero resets — the Rift Shop lists all of them with their prices in one window. Your tokens never expire — but you can only hold 50, so the counter reads xx/50. At 50 you stop gaining until you spend some, so there is no reason to hoard.
A corner of the game that opens at Level 250. Everything in it is earned by playing — not by idling, and not by spending.
Runes
Clearing a defense — a swipe, a hold or a drawn circle — can shake a Rift Rune loose. A Resist is the exception: it still blocks you and it still counts inside a Warden fight, but standing still is not something the Rift pays for. Idle damage never finds a rune either: this is the first part of the game you have to actually play. A column on the left of the screen fills as you collect.
The Rift Warden
Five runes and that column becomes a SUMMON button. Tap it and the Warden appears: 30 seconds, and a run of defenses to clear back to back. Your build does not come with you — no tap damage, no idle, no upgrades. A newcomer and a veteran stand in front of it as equals.
Lose, and you keep 2 of your five runes. Walking away or reloading counts the same, so there is no escaping a fight you started.
Rift Keys
Beat the Warden and a Rift Key is yours — at most 5 a day, and 10 in your pocket at a time. Keys never expire.
The Rift Shop
The button under the rune column opens the Rift Shop: one place that shows everything a Rift Point can buy, and what each one costs. Trade 3 keys for 1 Rift Point there, then spend it without hunting through three different panels.
Keys will also open something bigger later: a world boss that every player damages together, on one shared health bar.
PvP
Weekly competitive runs that start from zero (no main-game progress carries in). Pick a perk after each boss; highest level reached wins.
Each run costs 1 Rift Point . You earn them by claiming daily and weekly quests (1 each). Tokens never expire and cap at 50, so you can spend them whenever. Two lanes: No NFTs (pure skill) and NFT-Boosted (your NFTs count). This is the Roguelite mode.
Friends
Add friends in Ranks → Friends to compare highest level and total kills, a mini personal leaderboard.
Optional. Link your Enjin Wallet in Settings → Account and the NFTs you own start working for you. Totally fine to skip — the game is built to be played without one.
Collections give one of two things. Some add Tap & Idle Damage. Others grant a progression perk: an extra skill-loadout slot, extra talent points, a head start after prestiging, or Rift Points every week. A few also unlock their own battle skill.
Every perk is capped, so no wallet can run away with it, and every bonus is optional power — never a gate on content.
Open CODEX → NFT to see exactly what each collection gives you and how far you are from the next step. That table reads your live wallet, so it is always the accurate one.
SpiritClicker takes part in Enjin's Multiverse seasons. Link your wallet and your progress is reported automatically — there is nothing to claim and nothing to install.
Six objectives track things you already do: spirits defeated, bosses beaten, quests completed and PvP runs finished. Only progress made after the season starts counts, so everyone begins level.
Follow your own season progress in GOALS → Multiverse — every objective with its live count, the next tier and your points so far. Rewards live on Enjin's quest page.
Sign in with email, Google or Telegram. You can link more than one to the same save in Settings → Account, which is the safest way to never lose it.
Your save lives on our servers, so any device you sign in on picks up exactly where you left off. Change your username in Settings too.
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Pure-zero start. First boss-timer expiry ends the run. Costs 1 Rift Point. Close the tab and you can pick the run back up if you return within a few minutes — after that it's lost.
You ran out of time. Choose how to recover.
These boosts last for the rest of this run.
Connect your Enjin Wallet to unlock NFT boosts.
Tap the button below to open Enjin Wallet, or scan the QR with another device.
Open Enjin Walletor scan with another device
⚠️ Scan with another device's camera — do NOT paste the URL into Enjin Wallet's Browser tab (404).
On a VPN? Turn it off — it can stop the Enjin Wallet app from opening or confirming.
Turn your phone upright
Spirit-Clicker is built for portrait.